### Teknikal's_Domain

#<NTA:NnT:SSrgS:H6.6-198:W200-90.72:CBWg>

# Manim Is Cool, if You Know How to Use It

Manim , the Mathematical ANIMation engine, is a tool created by Grant Sanderson, or should I say 3Blue1Brown . If you’ve ever seen a 3b1b video, you know they have a very distinct style. Well, this is the tool that makes it possible.

Those videos do tend to have a very minimal, function-over-form look and feel, and this is why. Manim is a python based project where you define a Scene as a set of shapes, and then dictate how those shapes move. I won’t get into examples right now, there’s plenty at Todd Zimmerman&rsquo;s tutorial (note: last time I went there the CSS failed to load, repeatedly. Site may not be 100% operational)

But suffice it to say, something like this python snippet:

class Shapes(Scene):
def construct(self):
square = Square()
circle = Circle()

self.play(ShowCreation(square))
self.play(Transform(square, circle))
self.wait(1)